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Frontline.txt
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1997-03-04
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Guide No. 14344
TAITO
Front Line
CARTRIDGE INSTRUCTIONS
For use with the Gemini, Ataris 2600 VCS and other compatible game systems.
It will take all the skill you've got to fight the battle that wins the war!
COLECO
No. 2665
GAME DESCRIPTION
It's dangerous. It's mean. It's WAR! And now, you are there!
Your mission? Invade enemy territory and knock out the fortress. To do it, you'll have to
travel over tricky terrain and fight against overwhelming odds at every step.
Evade attacks, search and destroy lumbering tanks! Storm the river bridge to face your
most difficult challenge: the enemy fort! You must demolish it or die. And if you succeed?
A new assignment is yours on another front, against a more experienced army. There's no
rest, no relaxation, no letting down your guard. You're in the Army now!
GETTING READY TO PLAY
ALWAYS MAKE SURE THE GAME SYSTEM IS OFF BEFORE INSERTING OR
REMOVING A CARTRIDGE.
Choose your challenge
Insert the cartridge, then turn your game system on. The Game Option Screen will appear
on your TV. You'll notice a number in the upper portion of your screen, indicating skill level
(1 = Skill 1, 2 = Skill 2, and so on.). It is followed by a small tank, indicating number of
players (One tank = one player and two tanks = two players.). Press the GAME SELECT
switch until you reach the Skill Level and number of players you desire. Continue pressing
the GAME SELECT switch to cycle through the various game options.
Skill 1 is the easiest level, suitable for play by new recruits.
Skill 2 is a little harder than Skill 1. Enemies are more treacherous.
Skill 3 is just right for well-trained soldiers and experienced fighters.
Skill 4 is tough, even for seasoned military personnel!
Player 1 uses the left controller and Player 2 uses the right controller.
NOTE: If you have a color TV, be sure the B-W/Color switch is set to the "Color" position.
USING YOUR CONTROLS
1. Hand Controller: Hold the controller with the Play/Action Button to your upper left
(toward the TV).
2. Control Stick: Use the Control Stick for strategic maneuvers. Press it in any direction to
march your foot soldier in the selected direction.
Press the Control Stick to aim his weapon. A moving soldier fires in the direction he is
marching. By momentarily tapping the Control Stick while the soldier is standing still, you
can also change the direction of his fire (aim) without moving him.
When your soldier is driving a tank, press the Control Stick in any direction to advance the
tank in the selected direction.
Press the Control Stick to aim the tank's turret. A rolling tank fires in the direction it is
moving. By momentarily tapping the Control Stick while the tank is standing still, you can
also change the direction of its fire (aim) without moving the tank. Release the Control Stick
to put your battle-weary soldier "at ease"
3. Play/Action Button: Press this button to fire your weapon while pressing the Control
Stick to aim the fire.
Firing:
1. When you're an infantryman, press this button to fire a bullet at enemy infantry or to fire
an anti-tank missile at enemy tanks.
2. When you're in a light tank, press this button to spray machine gun fire at enemy tanks.
3. When you're in a heavy tank, press this button to fire a cannon shot at enemy tanks.
Military Alert: To fire your weapon in the same direction as previously fired, release the
Control Stick and press the Play/Action Button.
Jumping:
To jump into a tank, press this button while you are touching the tank and the Control Stick
is in neutral. Jump out by pressing and holding in the button until your soldier leaves the
tank.
Press GAME RESET to start the game.
Note: The DIFFICULTY SWITCHES are not used in this game.
HERE'S HOW TO PLAY
From the top
When the war begins, the player up and number of soldiers remaining appear in the upper
portion of the battlefield. After a few seconds, they are replaced by a number indicating
your score.
On the road
Your goal is to invade the enemy's territory and destroy their fort. When the action begins,
you're a humble foot soldier out on the road, armed only with a loaded pistol and antitank
missiles. Use the Control Stick to move up the road and closer to the enemy fort.
The battle begins
As you dash up the roadway, the enemy is close at hand. Use the Control Stick to direct
your aim, then press the Play/Action Button to fire your pistol.
Tricky terrain
Those clumps of trees supply plenty of shade, but sometimes they only get in your way. If
you get stuck behind one, you'll have to maneuver carefully to get through or move in the
opposite direction to free yourself. And remember: You can't shoot bullets or fire anti-tank
missiles through the trees.
Into the brush
Whew! You made it to the end of the road--but your enemies won't give up that easily. See
what new tactics they have in store as you fight your way through the brush.
Unsafe passage
The bad news? That dense underbrush will slow your movement if you don't steer clear.
The good news? Your enemies won't be able to travel through it very quickly either!
Fight fire with fire.
All is not well when your enemies start to retreat. They'll be back in no time at all--protected
by tanks! Keep in mind that lumbering, heavy tanks move very slowly, but light tanks are
faster. The heat is on.
When you finally make it through the tangled brush, you're getting closer to the enemy's
fort. But you've still got a long way to go. This time, the battle will be waged over burning
desert sands.
Tanks, I needed that!
You locate an abandoned tank just in time! Hold in the Play/Action Button to jump inside.
Now you'll have better weapons to use on the enemy. To leave the tank, simply hold in the
button until your soldier jumps out.
Bail out!
If your tank is hit, it will shake for a few seconds before it explodes. Briefly press the
Play/Action Button to jump out in a hurry.
On the rocks
The heat is bad, but those rocks jutting out of the sand are even worse. If you keep at it
long enough, you'll be able to pass over them, but you'd be wisest to maneuver around
them. And don't even try to shoot through them!
Cactus tactics
What would a desert be without cactuses? This particular desert has plenty, so watch out.
If you run into any (ouch!), you'll have to back out again.
Down by the river
There it is! The river at the end of the desert! Use the Control Stick to safely cross the
bridge.
Off the wall
Once across the bridge, you're confronted with a dangerous obstacle course designed to
keep you from reaching the enemy's fort. Those ruined walls provide cover from enemy fire,
but they're tough to get around-and even tougher to get over! No tanks!
Now the trouble really starts. You're close enough to fire on the fort, but if you're in a tank,
you must jump out and fire an anti-tank missile. Meanwhile, enemy tanks roll on!
Onward, soldier!
Congratulations! You've succeeded in destroying the enemy's fort! Your reward? Transfer
to another front to fight against an even more experienced enemy at the next highest skill
level (up to skill 4). You've won the battle. Will you win the war?
Starting over
Press GAME RESET to replay the FRONT LINE Game Option that you've just finished.
Press GAME SELECT to return to the Game Option screen and choose a new challenge.
SCORING
You earn 100 points for every enemy eliminated. When you complete a round (by
destroying the fort), you receive an additional 1000 points times the number of the skill
level just completed.
You start the game with five friendly soldiers and receive a bonus soldier when you
complete a round (up to a maximum of five soldiers in all).
THE FUN OF DISCOVERY
This instruction booklet provides the basic information you'lI need to start playing FRONT
LINE, but it's only the beginning! You'll find that this cartridge contains special features
that make FRONT LINE exciting every time you play. Experiment with different strategies--
and enjoy the game!
90-DAY LIMITED WARRANTY
Coleco warrants to the original consumer purchaser in the United States of America that
this video game cartridge will be free of defects in material or workmanship for 90 days from
the date of purchase under normal in-house use.
Coleco's sole and exclusive liability for defects in material and workmanship shall be
limited to repair or replacement at its authorized Coleco Service Station. This warranty does
not obligate Coleco to bear the cost of transportation charges in connection with the repair
or replacement of defective parts.
This warranty is invalid if the damage or defect is caused by accident, act of God,
consumer abuse, unauthorized alteration or repair, vandalism, or misuse.
Any implied warranties arising out of the sale of the video game cartridges including the
implied warranties of merchantability and fitness for a particular purpose are limited to the
above 90 day period. Coleco shall in no event be liable for incidental, consequential,
contingent or any other damages.
This warranty gives you specific legal rights, and you may have other rights which vary
from State to State. Some states do not allow the exclusion or limitation of incidental or
consequential damages or limitations on how long an implied warranty lasts, so the above
limitations or exclusions may not apply to you.
SERVICE POLICY
Please read your Video Game Owner's Manual carefully before using the product. If your
video game cartridge fails to operate properly, please refer to the trouble-shooting checklist
in the Owner's Manual for your particular video system. If you cannot correct the
malfunction after consulting the trouble shooting checklist, please call Customer Service on
Coleco's toll-free service hotline: 1-800-842-1225 nationwide. This service is in operation
from 8:00 a.m. to 10:00 p.m. Eastern Standard Time, Monday through Friday.
If Customer Service advises you to return your video game cartridge, please return it
postage prepaid and insured, with your name, address, proof of the date of purchase, and a
brief description of the problem to the Service Station you have been directed to return it to
by the toll-free service information. If your cartridge is found to be factory defective during
the first 90 days, it will be repaired or replaced at no cost to you. If the cartridge is found to
have been consumer damaged or abused and therefore not covered by the warranty, then
you will be advised, in advance, of repair costs.
If your cartridge requires service after expiration of the 90 day Limited Warranty period,
please call Coleco's tollfree service hotline for instructions on how to proceed: 1-800-842-
1225 nationwide.
FRONT LINE by Taito
FRONT LINE is a trademark of Taito America Corp. (C)1982 Taito America Corp.
ATARI is a registered trademark of Atari, Inc.
GEMINI is a registered trademark of Coleco Industries, Inc.
Package, Program and Audiovisual (C)1984 Coleco Industries, Inc. Amsterdam, New York
12010
COLECO
Printed in U.S.A.